[Author]
Author = A.R Scorpion
[Description]
Description = Subscribe ~r~A.R Scorpion ~w~Youtube Channel and ~g~Suggest ~w~me more missions
[Objectives]
Objectivescount = 9

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 412.274
Objectives[0]positionY = -1664.417
Objectives[0]positionZ = 29.2788
Objectives[0]Heading = 290.0001
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 12
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 8
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]PROP_HATS_INDEX = 4
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 23
Objectives[0]Weapon0 = Bat
Objectives[0]Weapon1 = Pistol50
Objectives[0]Weapon2 = MG
Objectives[0]Weapon3 = BullpupShotgun
Objectives[0]Weapon4 = AdvancedRifle
Objectives[0]Weapon5 = MiniSMG
Objectives[0]Weapon6 = AssaultRifle
Objectives[0]Weapon7 = SpecialCarbine
Objectives[0]Weapon8 = BattleAxe
Objectives[0]Weapon9 = HeavyPistol
Objectives[0]Weapon10 = AssaultShotgun
Objectives[0]Weapon11 = AssaultSMG
Objectives[0]Weapon12 = SmokeGrenade
Objectives[0]Weapon13 = SniperRifle
Objectives[0]Weapon14 = VintagePistol
Objectives[0]Weapon15 = CombatPDW
Objectives[0]Weapon16 = SweeperShotgun
Objectives[0]Weapon17 = MicroSMG
Objectives[0]Weapon18 = Wrench
Objectives[0]Weapon19 = Pistol
Objectives[0]Weapon20 = PumpShotgun
Objectives[0]Weapon21 = Molotov
Objectives[0]Weapon22 = SMG
Objectives[0]mission_ActorsCount = 20
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 412.2257
Objectives[0]mission_Actors[0]positionY = -1665.775
Objectives[0]mission_Actors[0]positionZ = 29.27537
Objectives[0]mission_Actors[0]Heading = 295.0001
Objectives[0]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = CarbineRifleMk2
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 57
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 268.0132
Objectives[0]mission_Actors[1]positionY = -2999.284
Objectives[0]mission_Actors[1]positionZ = 5.724314
Objectives[0]mission_Actors[1]Heading = 330.0043
Objectives[0]mission_Actors[1]String_Name = g_m_m_mexboss_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 268.4886
Objectives[0]mission_Actors[2]positionY = -2998.335
Objectives[0]mission_Actors[2]positionZ = 5.722504
Objectives[0]mission_Actors[2]Heading = 150
Objectives[0]mission_Actors[2]String_Name = g_m_m_mexboss_02
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 1
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 280.6538
Objectives[0]mission_Actors[3]positionY = -2997.021
Objectives[0]mission_Actors[3]positionZ = 5.675507
Objectives[0]mission_Actors[3]Heading = 265
Objectives[0]mission_Actors[3]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 1
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 2
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 261.6917
Objectives[0]mission_Actors[4]positionY = -3005.77
Objectives[0]mission_Actors[4]positionZ = 5.74879
Objectives[0]mission_Actors[4]Heading = 310
Objectives[0]mission_Actors[4]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 1
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 262.6516
Objectives[0]mission_Actors[5]positionY = -3005.14
Objectives[0]mission_Actors[5]positionZ = 5.745132
Objectives[0]mission_Actors[5]Heading = 140
Objectives[0]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 1
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 261.4393
Objectives[0]mission_Actors[6]positionY = -2999.486
Objectives[0]mission_Actors[6]positionZ = 5.749751
Objectives[0]mission_Actors[6]Heading = 345
Objectives[0]mission_Actors[6]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 1
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 260.255
Objectives[0]mission_Actors[7]positionY = -3014.093
Objectives[0]mission_Actors[7]positionZ = 5.754401
Objectives[0]mission_Actors[7]Heading = 280
Objectives[0]mission_Actors[7]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[7]Variation = Custom
Objectives[0]mission_Actors[7]Task = 1
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 274.1583
Objectives[0]mission_Actors[8]positionY = -3015.28
Objectives[0]mission_Actors[8]positionZ = 5.700745
Objectives[0]mission_Actors[8]Heading = 95
Objectives[0]mission_Actors[8]String_Name = A_M_Y_MexThug_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 1
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 260.8582
Objectives[0]mission_Actors[9]positionY = -3028.532
Objectives[0]mission_Actors[9]positionZ = 5.752078
Objectives[0]mission_Actors[9]Heading = 355
Objectives[0]mission_Actors[9]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[9]Variation = Custom
Objectives[0]mission_Actors[9]Task = 1
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 261.2097
Objectives[0]mission_Actors[10]positionY = -3027.271
Objectives[0]mission_Actors[10]positionZ = 5.750311
Objectives[0]mission_Actors[10]Heading = 155
Objectives[0]mission_Actors[10]String_Name = g_m_m_mexboss_02
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[10]Variation = Custom
Objectives[0]mission_Actors[10]Task = 1
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 268.4529
Objectives[0]mission_Actors[11]positionY = -3032.739
Objectives[0]mission_Actors[11]positionZ = 5.740764
Objectives[0]mission_Actors[11]Heading = 35
Objectives[0]mission_Actors[11]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[11]Variation = Custom
Objectives[0]mission_Actors[11]Task = 1
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_FEET_TEXTURE = 2
Objectives[0]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 281.9846
Objectives[0]mission_Actors[12]positionY = -2997.345
Objectives[0]mission_Actors[12]positionZ = 5.670494
Objectives[0]mission_Actors[12]Heading = 65
Objectives[0]mission_Actors[12]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[12]Variation = Custom
Objectives[0]mission_Actors[12]Task = 1
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 278.281
Objectives[0]mission_Actors[13]positionY = -2983.284
Objectives[0]mission_Actors[13]positionZ = 5.684527
Objectives[0]mission_Actors[13]Heading = 10
Objectives[0]mission_Actors[13]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[13]Variation = Custom
Objectives[0]mission_Actors[13]Task = 1
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 254.0841
Objectives[0]mission_Actors[14]positionY = -2994.517
Objectives[0]mission_Actors[14]positionZ = 5.778208
Objectives[0]mission_Actors[14]Heading = 99.99992
Objectives[0]mission_Actors[14]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[14]Variation = Custom
Objectives[0]mission_Actors[14]Task = 1
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 247.5011
Objectives[0]mission_Actors[15]positionY = -2989.83
Objectives[0]mission_Actors[15]positionZ = 12.45144
Objectives[0]mission_Actors[15]Heading = 270
Objectives[0]mission_Actors[15]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[15]Variation = Custom
Objectives[0]mission_Actors[15]Task = 1
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 247.3293
Objectives[0]mission_Actors[16]positionY = -3014.422
Objectives[0]mission_Actors[16]positionZ = 12.45144
Objectives[0]mission_Actors[16]Heading = 270
Objectives[0]mission_Actors[16]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[16]Variation = Custom
Objectives[0]mission_Actors[16]Task = 1
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[16]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[16]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[16]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[16]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[16]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[16]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[16]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[16]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 375.2129
Objectives[0]mission_Actors[17]positionY = -1618.616
Objectives[0]mission_Actors[17]positionZ = 29.29194
Objectives[0]mission_Actors[17]Heading = 325
Objectives[0]mission_Actors[17]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[17]Relationship_Group = Neutral
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = PumpShotgunMk2
Objectives[0]mission_Actors[17]Variation = Custom
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_FEET_TEXTURE = 2
Objectives[0]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 377.8999
Objectives[0]mission_Actors[18]positionY = -1620.874
Objectives[0]mission_Actors[18]positionZ = 29.29194
Objectives[0]mission_Actors[18]Heading = 300
Objectives[0]mission_Actors[18]String_Name = g_m_m_mexboss_02
Objectives[0]mission_Actors[18]Relationship_Group = Neutral
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = CombatPistol
Objectives[0]mission_Actors[18]Variation = Custom
Objectives[0]mission_Actors[18]Task = 1
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[18]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[18]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[18]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[18]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[18]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[18]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[18]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[18]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[18]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[18]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[18]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[18]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[18]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[18]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[18]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[18]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[18]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[18]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[18]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[18]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 378.9665
Objectives[0]mission_Actors[19]positionY = -1620.377
Objectives[0]mission_Actors[19]positionZ = 29.29194
Objectives[0]mission_Actors[19]Heading = 105.0048
Objectives[0]mission_Actors[19]String_Name = g_m_m_mexboss_01
Objectives[0]mission_Actors[19]Relationship_Group = Neutral
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[19]Variation = Custom
Objectives[0]mission_Actors[19]Task = 1
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[19]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[19]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[19]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[19]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[19]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[19]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[19]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[19]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[19]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[19]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[19]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 8
Objectives[0]mission_Vehicles[0]positionX = 416.5435
Objectives[0]mission_Vehicles[0]positionY = -1664.086
Objectives[0]mission_Vehicles[0]positionZ = 28.4589
Objectives[0]mission_Vehicles[0]Heading = 315.9661
Objectives[0]mission_Vehicles[0]Name = Tyrus
Objectives[0]mission_Vehicles[0]Model = tyrus
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 260.1655
Objectives[0]mission_Vehicles[1]positionY = -3000.729
Objectives[0]mission_Vehicles[1]positionZ = 5.661005
Objectives[0]mission_Vehicles[1]Heading = 240.0027
Objectives[0]mission_Vehicles[1]Name = Baller
Objectives[0]mission_Vehicles[1]Model = baller2
Objectives[0]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 266.1288
Objectives[0]mission_Vehicles[2]positionY = -3000.065
Objectives[0]mission_Vehicles[2]positionZ = 5.638468
Objectives[0]mission_Vehicles[2]Heading = 240.0032
Objectives[0]mission_Vehicles[2]Name = Baller
Objectives[0]mission_Vehicles[2]Model = baller2
Objectives[0]mission_Vehicles[2]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 257.3581
Objectives[0]mission_Vehicles[3]positionY = -3014.514
Objectives[0]mission_Vehicles[3]positionZ = 5.671974
Objectives[0]mission_Vehicles[3]Heading = 269.9508
Objectives[0]mission_Vehicles[3]Name = Baller
Objectives[0]mission_Vehicles[3]Model = baller2
Objectives[0]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 260.5502
Objectives[0]mission_Vehicles[4]positionY = -3029.737
Objectives[0]mission_Vehicles[4]positionZ = 5.304649
Objectives[0]mission_Vehicles[4]Heading = 270
Objectives[0]mission_Vehicles[4]Name = Dubsta
Objectives[0]mission_Vehicles[4]Model = dubsta
Objectives[0]mission_Vehicles[4]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[4]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 279.4692
Objectives[0]mission_Vehicles[5]positionY = -2993.512
Objectives[0]mission_Vehicles[5]positionZ = 5.493896
Objectives[0]mission_Vehicles[5]Heading = 225.0019
Objectives[0]mission_Vehicles[5]Name = Burrito
Objectives[0]mission_Vehicles[5]Model = burrito3
Objectives[0]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[5]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 374.204
Objectives[0]mission_Vehicles[6]positionY = -1623.279
Objectives[0]mission_Vehicles[6]positionZ = 29.526
Objectives[0]mission_Vehicles[6]Heading = 320.0001
Objectives[0]mission_Vehicles[6]Name = Mule
Objectives[0]mission_Vehicles[6]Model = mule
Objectives[0]mission_Vehicles[6]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[6]NeededForVehicleIndex[0] = 6
Objectives[0]mission_Vehicles[7]positionX = 377.3333
Objectives[0]mission_Vehicles[7]positionY = -1613.33
Objectives[0]mission_Vehicles[7]positionZ = 29.526
Objectives[0]mission_Vehicles[7]Heading = 229.9999
Objectives[0]mission_Vehicles[7]Name = Mule
Objectives[0]mission_Vehicles[7]Model = mule
Objectives[0]mission_Vehicles[7]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[7]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[7]NeededForVehicleIndex[0] = 7
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 10
Objectives[0]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 272.6837
Objectives[0]mission_Props[0]positionY = -2999.2
Objectives[0]mission_Props[0]positionZ = 4.706059
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 270.8185
Objectives[0]mission_Props[1]positionY = -3000.392
Objectives[0]mission_Props[1]positionZ = 4.713366
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 261.82
Objectives[0]mission_Props[2]positionY = -2987.786
Objectives[0]mission_Props[2]positionZ = 4.748152
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 256.3272
Objectives[0]mission_Props[3]positionY = -3005.384
Objectives[0]mission_Props[3]positionZ = 4.769426
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 258.1634
Objectives[0]mission_Props[4]positionY = -3005.397
Objectives[0]mission_Props[4]positionZ = 4.762311
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Props[5]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 274.2876
Objectives[0]mission_Props[5]positionY = -3018.537
Objectives[0]mission_Props[5]positionZ = 4.700067
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 0
Objectives[0]mission_Props[6]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 274.3048
Objectives[0]mission_Props[6]positionY = -3020.507
Objectives[0]mission_Props[6]positionZ = 4.699996
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 0
Objectives[0]mission_Props[7]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 256.9182
Objectives[0]mission_Props[7]positionY = -3020.428
Objectives[0]mission_Props[7]positionZ = 4.767078
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 0
Objectives[0]mission_Props[8]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 269.5134
Objectives[0]mission_Props[8]positionY = -3030.936
Objectives[0]mission_Props[8]positionZ = 4.727926
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 0
Objectives[0]mission_Props[9]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 265.1369
Objectives[0]mission_Props[9]positionY = -3005.578
Objectives[0]mission_Props[9]positionZ = 4.735514
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 12
Objectives[0]mission_Pickup_Props[0]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 269.0452
Objectives[0]mission_Pickup_Props[0]positionY = -3031.007
Objectives[0]mission_Pickup_Props[0]positionZ = 5.230844
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -180
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[1]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 269.9583
Objectives[0]mission_Pickup_Props[1]positionY = -3030.97
Objectives[0]mission_Pickup_Props[1]positionZ = 5.2254
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -180
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[2]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 273.717
Objectives[0]mission_Pickup_Props[2]positionY = -3020.536
Objectives[0]mission_Pickup_Props[2]positionZ = 5.202473
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 175
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[3]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 274.8673
Objectives[0]mission_Pickup_Props[3]positionY = -3020.56
Objectives[0]mission_Pickup_Props[3]positionZ = 5.19784
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 175
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[4]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 257.4997
Objectives[0]mission_Pickup_Props[4]positionY = -3020.589
Objectives[0]mission_Pickup_Props[4]positionZ = 5.264992
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 175
Objectives[0]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[1] = 4
Objectives[0]mission_Pickup_Props[5]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 256.231
Objectives[0]mission_Pickup_Props[5]positionY = -3020.46
Objectives[0]mission_Pickup_Props[5]positionZ = 5.266774
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 175
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[6]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = 265.597
Objectives[0]mission_Pickup_Props[6]positionY = -3005.639
Objectives[0]mission_Pickup_Props[6]positionZ = 5.233498
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 175
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[1] = 4
Objectives[0]mission_Pickup_Props[7]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = 264.5734
Objectives[0]mission_Pickup_Props[7]positionY = -3005.574
Objectives[0]mission_Pickup_Props[7]positionZ = 5.237809
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 175
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[8]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 262.4006
Objectives[0]mission_Pickup_Props[8]positionY = -2987.974
Objectives[0]mission_Pickup_Props[8]positionZ = 5.246088
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 175
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[9]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 261.3249
Objectives[0]mission_Pickup_Props[9]positionY = -2987.881
Objectives[0]mission_Pickup_Props[9]positionZ = 5.250186
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 175
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[10]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[10]Value = 99999
Objectives[0]mission_Pickup_Props[10]positionX = 272.1689
Objectives[0]mission_Pickup_Props[10]positionY = -2999.154
Objectives[0]mission_Pickup_Props[10]positionZ = 5.208223
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 175
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[1] = 4
Objectives[0]mission_Pickup_Props[11]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[11]Value = 99999
Objectives[0]mission_Pickup_Props[11]positionX = 273.101
Objectives[0]mission_Pickup_Props[11]positionY = -2999.205
Objectives[0]mission_Pickup_Props[11]positionZ = 5.204572
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 175
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[1] = 4
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[2] = 4
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[3] = 4
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 129.6465
Objectives[0]ObjectiveMessages[0]positionY = -1607.245
Objectives[0]ObjectiveMessages[0]positionZ = 28.30539
Objectives[0]ObjectiveMessages[0]Message = Subscribe ~b~A.R Scorpion ~w~Youtube Channel
Objectives[0]ObjectiveMessages[0]Contact = CHAR_YOUTUBE
Objectives[0]ObjectiveMessages[0]Sender = Youtube
Objectives[0]ObjectiveMessages[0]Subject = YT Notification
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15


Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 413.1682
Objectives[1]positionY = -1664.893
Objectives[1]positionZ = 28.27473
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = ARM3_RESTART_7
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the ~y~drug deal.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 262.8055
Objectives[2]positionY = -2995.092
Objectives[2]positionZ = 4.744547
Objectives[2]Heading = -785
Objectives[2]Diameter = 0.5
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 1
Objectives[2]TriggerDistance = 100
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Take out the ~r~gang members.
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = 266.7719
Objectives[3]positionY = -2999.076
Objectives[3]positionZ = 4.729034
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = True
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Search the ~y~crates ~w~for the drugs.
Objectives[4]CollectPickupsAddBlips = False
Objectives[4]FaildText = 
Objectives[4]Type = Collect_Pickup
Objectives[4]positionX = 263.3817
Objectives[4]positionY = -3021.14
Objectives[4]positionZ = 4.741913
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 107.4471
Objectives[4]ObjectiveMessages[0]positionY = -1344.055
Objectives[4]ObjectiveMessages[0]positionZ = 28.19523
Objectives[4]ObjectiveMessages[0]Message = SHIT! Theu use tracckers as balt! Alright keep cool I got wind of a deal going down right now Go see If its our shit.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_MP_GERALD
Objectives[4]ObjectiveMessages[0]Sender = Gerald
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Text = Go to the ~y~buyers ~w~location.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 396.9856
Objectives[5]positionY = -1613.267
Objectives[5]positionZ = 28.29194
Objectives[5]Heading = 270
Objectives[5]Diameter = 0.5
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 1
Objectives[5]TriggerDistance = 37.5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 105.7047
Objectives[5]ObjectiveMessages[0]positionY = -1340.194
Objectives[5]ObjectiveMessages[0]positionZ = 28.1951
Objectives[5]ObjectiveMessages[0]Message = I got a bad feeling about this. homie. Get there fast
Objectives[5]ObjectiveMessages[0]Contact = CHAR_MP_GERALD
Objectives[5]ObjectiveMessages[0]Sender = Gerald
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Text = Destroy the ~r~evidence.
Objectives[6]Type = Destroy_Vehicle
Objectives[6]positionX = 379.7245
Objectives[6]positionY = -1620.191
Objectives[6]positionZ = 28.29194
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 108.1782
Objectives[6]ObjectiveMessages[0]positionY = -1346.18
Objectives[6]ObjectiveMessages[0]positionZ = 28.2361
Objectives[6]ObjectiveMessages[0]Message = Aint this some bullshit I worked hard for this product. But you got to know when your ass in on the line
Objectives[6]ObjectiveMessages[0]Contact = CHAR_MP_GERALD
Objectives[6]ObjectiveMessages[0]Sender = Gerald
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = 379.304
Objectives[7]positionY = -1619.345
Objectives[7]positionZ = 28.29194
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = 2
Objectives[7]MissionSettings_SetWantedLevelNow = 2
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = False
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Deliver the ~b~drugs  ~w~to ~y~Gerald's apartment.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -113.2976
Objectives[8]positionY = -1462.544
Objectives[8]positionZ = 32.82269
Objectives[8]Heading = 780
Objectives[8]Diameter = 0.5
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 1
Objectives[8]TriggerDistance = 37.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = True
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

